This code of conduct is the standard which we hold as an organization for all the events held by the organization:
Dinner & Dragons abides by this document for all players, Dungeons Masters, and all those associated with our event.
Dinner & Dragons play is meant to be inclusive, fun, and safe. All participants are expected to adhere to the following code of conduct:
Participants must not conduct themselves in a manner that is disruptive to the enjoyment or safety of others at the event.
Participants noticing disruptive behaviour should make those responsible for the behaviour aware of their actions. If a participant feels uncomfortable bringing it to the attention of the disruptive individual, the participant should notify the organizer of the event immediately.
Participants who feel as though they are in an unsafe environment should notify the organizer of the event immediately. The DM has the risk to ask a disruptive player to leave the table or speak with the organizer. The organizer has the right to remove a disruptive or threatening player or DM from the play area or premises.
No tolerance is given for theft or aggressive behaviour and are grounds for immediate removal from the play area and premises.
Examples of Violations:
Organizers, DMs, and players alike should maintain an awareness of possible violations to the code of conduct.
Disruptive Behaviour: Excessively vulgar or profane language, throwing or breaking objects in anger, leaving excessive trash in the play area, talking over other players excessively, demanding more attention from the DM, or talking on a phone excessively at the table.
Unsafe Behaviour: Using racial, gender, or cultural slurs against another participant, taking inappropriate photos of other participants, harassing other participants, or using social media to bully other participants.
Aggressive Behaviour: Threatening to hit other participants, tearing up another player's character sheet, pulling out another participant's chair, causing the player to fall, or intentionally turning over a table.
Theft: Stealing books, miniatures, or other products, stealing another participant's certificates, taking another participant's dice without asking permission, or stealing organizers or DM material, such as table tents, maps, and adventure documents.
An organizer who has code of conduct violations brought to their attention should resolve the matter quickly and professionally, with minimal disruption to the event if possible. The responses given here are guidelines, and if the action calls for a more or less serious response to resolve a situation, the organizer is empowered to take appropriate action.
Disruptive behaviour can be dealt with by the DM upon first offence by issuing the participant a warning. Upon being issued a second warning, the DM should notify the organizer. If the DM is engaging in disruptive behaviour, a player should immediately inform the organizer.
Unsafe behaviour is more serious, and the DM or other participants have the right to notify the organizer immediately. The organizer should issue a warning for the first offence, and remove the player from the table or play area upon any subsequent offences.
Theft and aggressive behaviour are grounds for an immediate removal from the play area and / or premises and should always be brought to the organizer's attention immediately.